06.01.2005
Horizon Mapping is sometimes name also self shadowing. The bump on surface cast shadows on surface. I used this article.
Program request pixel shader 1.1. Uses also ps 1.4.
source code and executable – 800kB Read the rest of this entry »
29.12.2004
Program show stencil shadow on many lights. This is vertex lighting, per pixel lighting and per pixel lighting with offset mapping.
Program request hardware accelerated 8 bits stencil buffer. Uses also pixel shader 1.1 and 1.4.
source code and executable – 720kB
22.12.2004
Program show stencil shadow and bump mapping with attenuation. I use z-fail algorithm which is described in Practical and Robust Shadow Volumes (.pdf) (2153 KB) document.
Program request hardware accelerated 8 bits stencil buffer. Uses also pixel shader 1.1.
source code and executable – 650kB Read the rest of this entry »