Program 10 – DOT3 bump mapping
20.02.2004
Dot Product 3 Bump Mapping is lighting surface per pixel. It uses operator dot product. Lighting is computed with equestion:
color = ambient x Texture + (N.L)Texture + (N.H)^SpecExp x SpecularColor.
Program loads 3ds file and uses vertex shader for compute L and H vectors. It is similar to OpenGL program 24.
Request: multitexture and operator DOTPRODUCT3.
source code and executable – 930kB